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brokenswordtsd_demo.exe
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2003-11-06
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// ######################################################################################################
// PC-SPECIFIC
// ######################################################################################################
// *********************************************** STYLES ***********************************************
{gui_style_menu}
I[2]: x_position
[0] = 330
[1] = 330
I[2]: y_position
[0] = 53
[1] = 173
I[4]: colour // RGBA.
[0] = 255
[1] = 255
[2] = 255
[3] = 255
I[4]: colour_item // RGBA.
[0] = 255
[1] = 236
[2] = 206
[3] = 255
I[4]: colour_highlighted // RGBA.
[0] = 255
[1] = 255
[2] = 255
[3] = 255
I[4]: colour_inactive // RGBA.
[0] = 255
[1] = 236
[2] = 206
[3] = 128
I: justification = 0 // Centered.
{\gui_style_menu}
{controls_movement_menu_style}
I[2]: x_position
[0] = 330
[1] = 330
I[2]: y_position
[0] = 53
[1] = 103
I[4]: colour // RGBA.
[0] = 255
[1] = 255
[2] = 128
[3] = 255
{\controls_movement_menu_style}
{gui_style_yes_no_menu}
I[2]: x_position // heading & menu X co-ordinates
[0] = 330 // heading x co-ordinate
[1] = 330 // menu x co-ordinate
I[2]: y_position // heading & menu y co-ordinates
[0] = 53 // heading y co-ordinate
[1] = 206 // menu y co-ordinate ("YES"+"NO" is about 100 pixels high)
I[4]: colour // RGBA
[0] = 255 // Red
[1] = 255 // Green
[2] = 255 // Blue
[3] = 255 // Alpha
I[4]: colour_item // RGBA
[0] = 255 // Red
[1] = 236 // Green
[2] = 206 // Blue
[3] = 255 // Alpha
I[4]: colour_highlighted // RGBA
[0] = 255 // Red
[1] = 255 // Green
[2] = 255 // Blue
[3] = 255 // Alpha
I[4]: colour_inactive // RGBA
[0] = 255 // Red
[1] = 236 // Green
[2] = 206 // Blue
[3] = 128 // Alpha
I: justification = 0 // Centered
{\gui_style_yes_no_menu}
{gui_style_sound_menu}
I[2]: x_position
[0] = 330
[1] = 330
I[2]: y_position
[0] = 53
[1] = 123
I[4]: colour // RGBA.
[0] = 255
[1] = 255
[2] = 255
[3] = 255
I[4]: colour_item // RGBA.
[0] = 255
[1] = 236
[2] = 206
[3] = 255
I[4]: colour_highlighted // RGBA.
[0] = 255
[1] = 255
[2] = 255
[3] = 255
I[4]: colour_inactive // RGBA.
[0] = 255
[1] = 236
[2] = 206
[3] = 128
I: justification = 0 // Centered.
{\gui_style_sound_menu}
{gui_style_debug_load_heading}
I[2]: x_position
[0] = 330
[1] = 330
I[2]: y_position
[0] = 0
[1] = 53
I[4]: colour // RGBA.
[0] = 255
[1] = 255
[2] = 255
[3] = 255
I[4]: colour_item // RGBA.
[0] = 255
[1] = 236
[2] = 206
[3] = 255
I[4]: colour_highlighted // RGBA.
[0] = 255
[1] = 255
[2] = 255
[3] = 255
I[4]: colour_inactive // RGBA.
[0] = 255
[1] = 236
[2] = 206
[3] = 128
I: justification = 0 // Centered.
{\gui_style_debug_load_heading}
{gui_style_warning}
I: x_position = 330 // warning x co-ordinate
I: y_position = 224 // warning y co-ordinate
I[4]: colour // RGBA
[0] = 255 // Red
[1] = 255 // Green
[2] = 255 // Blue
[3] = 255 // Alpha
I: justification = 0 // Centered
F: height = 23.0 // Height of label text (pixels @ 640x512)
{\gui_style_warning}
{gui_style_message}
I: x_position = 330 // message x co-ordinate
I: y_position = 380 // message y co-ordinate
I[4]: colour // RGBA
[0] = 255 // Red
[1] = 255 // Green
[2] = 255 // Blue
[3] = 255 // Alpha
I: justification = 0 // Centered
F: height = 23.0 // Height of label text (pixels @ 640x512)
{\gui_style_message}
{gui_style_heading}
I[4]: colour // RGBA.
[0] = 0
[1] = 0
[2] = 255
[3] = 255
I: justification = 0 // Centered.
I: x_position = 320
I: y_position = 80
{\gui_style_heading}
{gui_style_button_standard}
I: spacing = 10
I: button_width = 20
I: button_height = 20
B: is_active = TRUE
I: label_height = 32
{\gui_style_button_standard}
{gui_style_sub_heading}
I: x_position = 330 // heading x co-ordinate
I: y_position = 90 // heading y co-ordinate
//another one of chris'
I[4]: colour // RGBA
[0] = 255 // Red
[1] = 255 // Green
[2] = 255 // Blue
[3] = 255 // Alpha
I: justification = 0 // Centered
F: height = 23.0 // Height of label text (pixels @ 640x512)
{\gui_style_sub_heading}
{gui_style_button_esc}
I: spacing = 10
I: button_width = 33
I: button_height = 27
B: is_active = TRUE
I: label_height = 23
{\gui_style_button_esc}
{gui_style_button_enter}
I: spacing = 10
I: button_width = 41
I: button_height = 33
B: is_active = TRUE
I: label_height = 23
{\gui_style_button_enter}
// *********************************************** GENERIC BUTTONS ***********************************************
{select_button}
I: x_position = 31 //89
I: y_position = 449 //449
S: text_label = "Select"
S: image_name = "enter_button"
S: style = "gui_style_button_enter"
{\select_button}
{ok_button}
I: x_position = 31 //89
I: y_position = 449 //449
S: text_label="ok"
S: image_name="enter_button"
S: style = "gui_style_button_enter"
{\ok_button}
{load_button}
I: x_position = 31 //89
I: y_position = 449 //449
S: text_label = "LOAD_GAME_PROMPT"
S: image_name = "enter_button"
S: style = "gui_style_button_enter"
{\load_button}
{cancel_button}
I: x_position = 39 //250
I: y_position = 412 //452
S: text_label = "Cancel"
S: image_name = "esc_button"
S: style = "gui_style_button_esc"
{\cancel_button}
{back_button}
I: x_position = 39 //250
I: y_position = 412 //452
S: text_label = "back"
S: image_name = "esc_button"
S: style = "gui_style_button_esc"
{\back_button}
{quit_button}
I: x_position = 39 //250
I: y_position = 412 //452
S: text_label = "QUIT_GAME_PROMPT"
S: image_name = "esc_button"
S: style = "gui_style_button_esc"
{\quit_button}
// *********************************************** PRESS TO START ***********************************************
{screen_press_to_start}
S[1]: renderable_elements
[0] = "press_to_start"
{\screen_press_to_start}
{press_to_start}
S: text_label = "PC_PRESS_START"
S: style = "gui_style_message"
{\press_to_start}
// *********************************************** MAIN MENU ***********************************************
{screen_main_menu}
S[3]: renderable_elements
[0] = "main_menu"
[1] = "select_button"
[2] = "quit_button"
{\screen_main_menu}
{main_menu}
I: num_menu_items = 5
S: text_label = "MAIN_MENU"
S: style = "gui_style_menu"
I: highlight_position = 0
S[5]: text_label_items
[0] = "NEW_GAME"
[1] = "LOAD_GAME"
[2] = "OPTIONS_MENU"
[3] = "EXTRAS_MENU"
[4] = "QUIT_GAME"
{\main_menu}
// *********************************************** PAUSE MENU ***********************************************
{screen_pause_menu}
S[8]: renderable_elements
[0] = "pause_menu"
[1] = "save_current"
[2] = "lose_progress"
[3] = "congratulations"
[4] = "save_completion"
[5] = "select_button"
[6] = "back_button"
[7] = "continue_button"
{\screen_pause_menu}
{pause_menu}
I: num_menu_items = 4
S: text_label = "GAME_PAUSED"
B: show = TRUE
S: style = "gui_style_menu"
I: highlight_position = 0
S[4]: text_label_items
[0] = "RETURN"
[1] = "SAVE_GAME"
[2] = "QUIT_GAME"
[3] = "OPTIONS_MENU"
B[4]: is_active
[0] = TRUE
[1] = TRUE
[2] = TRUE
[3] = TRUE
{\pause_menu}
{save_current}
I: num_menu_items = 2
S: text_label = "SAVE_CURRENT"
B: show = TRUE
S: style = "gui_style_menu"
I: highlight_position = 0
S[2]: text_label_items
[0] = "YES"
[1] = "NO"
{\save_current}
{lose_progress}
I: num_menu_items = 2
S: text_label = "GUI_QUIT"
B: show = TRUE
S: style = "gui_style_menu"
I: highlight_position = 1
S[2]: text_label_items
[0] = "YES"
[1] = "NO"
{\lose_progress}
{congratulations}
I: num_menu_items = 0
S: text_label = "CONGRATULATIONS"
B: show = TRUE
S: style = "gui_style_menu"
B: menu_highlight_required = FALSE
S[0]: text_label_items
{\congratulations}
{save_completion}
I: num_menu_items = 2
S: text_label = "SAVE_CURRENT"
B: show = TRUE
S: style = "gui_style_menu"
I: highlight_position = 0
S[2]: text_label_items
[0] = "YES"
[1] = "NO"
{\save_completion}
{continue_button}
I: x_position = 320 //89
I: y_position = 449 //449
S: text_label = "CONTINUE"
S: image_name = "enter_button"
S: style = "gui_style_button_enter"
{\continue_button}
// *********************************************** LOAD GAME ***********************************************
{screen_game_load}
S[3]: renderable_elements
[0] = "game_load"
[1] = "load_button"
[2] = "cancel_button"
{\screen_game_load}
{game_load}
S: text_label = "LOAD_GAME"
B: show = TRUE
S: style = "gui_style_menu"
I: highlight_position = 0
I: num_menu_items = 32
I: max_display_items = 6
S[32]: text_label_items
[0] = "EMPTY"
[1] = "EMPTY"
[2] = "EMPTY"
[3] = "EMPTY"
[4] = "EMPTY"
[5] = "EMPTY"
[6] = "EMPTY"
[7] = "EMPTY"
[8] = "EMPTY"
[9] = "EMPTY"
[10] = "EMPTY"
[11] = "EMPTY"
[12] = "EMPTY"
[13] = "EMPTY"
[14] = "EMPTY"
[15] = "EMPTY"
[16] = "EMPTY"
[17] = "EMPTY"
[18] = "EMPTY"
[19] = "EMPTY"
[20] = "EMPTY"
[21] = "EMPTY"
[22] = "EMPTY"
[23] = "EMPTY"
[24] = "EMPTY"
[25] = "EMPTY"
[26] = "EMPTY"
[27] = "EMPTY"
[28] = "EMPTY"
[29] = "EMPTY"
[30] = "EMPTY"
[31] = "EMPTY"
{\game_load}
// ******************************** EXTRAS GALLERY : DEBUG SECTION LOAD ***************************************
{screen_load_game_section}
S[3]: renderable_elements
[0] = "load_game_section"
[1] = "select_button"
[2] = "cancel_button"
{\screen_load_game_section}
{load_game_section}
I: num_menu_items = 19
B: is_direct_text = TRUE
S: text_direct = "Debug Section Starts"
S: style = "gui_style_menu"
I: height_heading = 32
I: height_normal = 32
I: height_highlight = 32
I: height_inactive = 32
I: highlight_position = 0
I: height = 16
I[2]: y_position
[0] = 10
[1] = 20
S[19]: text_direct_items
[0] = "Congo 1 (start)"
[1] = "Paris 1"
[2] = "Paris 2"
[3] = "Congo 1b (inventor's cave)"
[4] = "Glastonbury 1"
[5] = "Glastonbury 1 (after Zazie)"
[6] = "Paris 1 (after arrest)"
[7] = "Paris 2 (has disk)"
[8] = "Paris 3 (Nico)"
[9] = "Paris 3 (George)"
[10] = "Congo 2"
[11] = "Paris 3 (Nico returns)"
[12] = "Susarro 1"
[13] = "Susarro 2 (Nico inside)"
[14] = "Susarro 2 (George basement)"
[15] = "Montfaucon"
[16] = "Catacomb"
[17] = "Armillary"
[18] = "Glastonbury 2"
{\load_game_section}
// *********************************************** OPTIONS SCREEN ***********************************************
{screen_options}
S[3]: renderable_elements
[0] = "options"
[1] = "select_button"
[2] = "back_button"
{\screen_options}
{options}
I: num_menu_items = 4
S: text_label = "OPTIONS"
B: show = TRUE
S: style = "gui_style_menu"
I: highlight_position = 0
B: show_heading = TRUE
S[4]: text_label_items
[0] = "CONTROL_MENU"
[1] = "SOUND_MENU"
[2] = "TEXT_ON_OFF"
[3] = "GRAPHICS_MENU"
{\options}
// *********************************************** GRAPHICS SCREEN ***********************************************
{screen_graphics_options}
S[9]: renderable_elements
[0] = "graphics_are_you_sure_prompt"
[1] = "graphics_you_must_restart_prompt"
[2] = "graphics_initial_menu"
[3] = "graphics_are_you_sure_menu"
[4] = "graphics_choose_resolution_menu"
[5] = "cancel_button"
[6] = "back_button"
[7] = "select_button"
[8] = "ok_button"
{\screen_graphics_options}
{graphics_are_you_sure_prompt}
I: type = 0
S: text_label = "JUST_ARE_YOU_SURE"
S: style = "gui_style_sub_heading"
{\graphics_are_you_sure_prompt}
{graphics_you_must_restart_prompt}
I: type = 0
S: text_label = "OPTION_CHANGE_DEFFERED"
S: style = "gui_style_warning"
{\graphics_you_must_restart_prompt}
{graphics_initial_menu}
I: num_menu_items = 2
S: text_label = "GRAPHICS_OPTIONS"
S: style = "gui_style_menu"
B: show = TRUE
S[2]: text_label_items
[0] = "USE_DEFAULTS"
[1] = "SCREEN_RESOLUTION"
{\graphics_initial_menu}
{graphics_are_you_sure_menu}
I: num_menu_items = 2
S: style = "gui_style_yes_no_menu"
S: text_label = "GRAPHICS_MENU"
S[2]: text_label_items
[0] = "YES"
[1] = "NO"
{\graphics_are_you_sure_menu}
{graphics_choose_resolution_menu}
I: num_menu_items = 32
S: style = "gui_style_menu"
S: text_label = "SCREEN_RESOLUTION"
B: show = TRUE
S[32]: text_label_items
[0] = "NO"
[1] = "NO"
[2] = "NO"
[3] = "NO"
[4] = "NO"
[5] = "NO"
[6] = "NO"
[7] = "NO"
[8] = "NO"
[9] = "NO"
[10] = "NO"
[11] = "NO"
[12] = "NO"
[13] = "NO"
[14] = "NO"
[15] = "NO"
[16] = "NO"
[17] = "NO"
[18] = "NO"
[19] = "NO"
[20] = "NO"
[21] = "NO"
[22] = "NO"
[23] = "NO"
[24] = "NO"
[25] = "NO"
[26] = "NO"
[27] = "NO"
[28] = "NO"
[29] = "NO"
[30] = "NO"
[31] = "NO"
{\graphics_choose_resolution_menu}
// *********************************************** CONTROLS SCREEN ***********************************************
{screen_controls}
S[9]: renderable_elements
[0] = "controls_are_you_sure_prompt"
[1] = "controls_select_control_prompt"
[2] = "controls_initial_menu"
[3] = "controls_are_you_sure_menu"
[4] = "controls_movement_menu"
[5] = "controls_device_menu"
[6] = "cancel_button"
[7] = "back_button"
[8] = "select_button"
{\screen_controls}
{controls_are_you_sure_prompt}
I: type = 0
S: text_label = "JUST_ARE_YOU_SURE"
S: style = "gui_style_sub_heading"
{\controls_are_you_sure_prompt}
{controls_select_control_prompt}
I: type = 0
S: text_label = "SELECT_CONTROL"
S: style = "gui_style_message"
{\controls_select_control_prompt}
{controls_initial_menu}
I: num_menu_items = 22
S: text_label = "CONTROL_OPTIONS"
S: style = "gui_style_menu"
B: show = TRUE
S[22]: text_label_items
[0] = "USE_DEFAULTS"
[1] = "SET_MOVEMENT"
[2] = "CONTROL_RUN"
[3] = "NO" // key name
[4] = "CONTROL_NEXT_OBJECT"
[5] = "NO" // key name
[6] = "CONTROL_PREVIOUS_OBJECT"
[7] = "NO" // key name
[8] = "CONTROL_CREEP"
[9] = "NO" // key name
[10] = "CONTROL_PAUSE"
[11] = "NO" // key name
[12] = "CONTROL_INVENTORY"
[13] = "NO" // key name
[14] = "CONTROL_ACTION_MAP_UP"
[15] = "NO" // key name
[16] = "CONTROL_ACTION_MAP_DOWN"
[17] = "NO" // key name
[18] = "CONTROL_ACTION_MAP_LEFT"
[19] = "NO" // key name
[20] = "CONTROL_ACTION_MAP_RIGHT"
[21] = "NO" // key name
B[22]: is_active
[0] = TRUE
[1] = TRUE
[2] = TRUE
[3] = FALSE // key name
[4] = TRUE
[5] = FALSE // key name
[6] = TRUE
[7] = FALSE // key name
[8] = TRUE
[9] = FALSE // key name
[10] = TRUE
[11] = FALSE // key name
[12] = TRUE
[13] = FALSE // key name
[14] = TRUE
[15] = FALSE // key name
[16] = TRUE
[17] = FALSE // key name
[18] = TRUE
[19] = FALSE // key name
[20] = TRUE
[21] = FALSE // key name
{\controls_initial_menu}
{controls_are_you_sure_menu}
I: num_menu_items = 2
S: style = "gui_style_yes_no_menu"
S: text_label = "CONTROL_MENU"
S[2]: text_label_items
[0] = "YES"
[1] = "NO"
{\controls_are_you_sure_menu}
{controls_movement_menu}
I: num_menu_items = 9
S: style = "controls_movement_menu_style"
S: text_label = "SET_MOVEMENT"
S[9]: text_label_items
[0] = "NO" // device name
[1] = "KEY_LEFT"
[2] = "NO" // key name
[3] = "KEY_RIGHT"
[4] = "NO" // key name
[5] = "KEY_UP"
[6] = "NO" // key name
[7] = "KEY_DOWN"
[8] = "NO" // key name
B[9]: is_active
[0] = TRUE
[1] = TRUE
[2] = FALSE // key name
[3] = TRUE
[4] = FALSE // key name
[5] = TRUE
[6] = FALSE // key name
[7] = TRUE
[8] = FALSE // key name
{\controls_movement_menu}
// *********************************************** SOUND SCREEN ***********************************************
{screen_sound}
S[6]: renderable_elements
[0] = "sound"
[1] = "slider_speech"
[2] = "slider_sfx"
[3] = "slider_music"
[4] = "ok_button"
[5] = "cancel_button"
{\screen_sound}
{sound}
I: num_menu_items = 3
S: text_label = "SOUND_OPTIONS"
B: show = TRUE
S: style = "gui_style_sound_menu"
I: highlight_position = 0
B: show_heading = TRUE
S[3]: text_label_items
[0] = "SPEECH_LEVEL"
[1] = "SOUND_EFFECTS_LEVEL"
[2] = "MUSIC_LEVEL"
{\sound}
{slider_speech}
I: x_position = 328
I: y_position = 195
I: slider_num_elements = 10
{\slider_speech}
{slider_sfx}
I: x_position = 328
I: y_position = 300
I: slider_num_elements = 10
{\slider_sfx}
{slider_music}
I: x_position = 328
I: y_position = 390
I: slider_num_elements = 10
{\slider_music}
// *********************************************** SUBTITLES SCREEN ***********************************************
{screen_subtitle}
S[3]: renderable_elements
[0] = "subtitle"
[1] = "cancel_button"
[2] = "ok_button"
{\screen_subtitle}
{subtitle}
I: num_menu_items = 2
S: text_label = "TEXT_ON_OFF"
B: show = TRUE
S: style = "gui_style_menu"
I: highlight_position = 0
S[2]: text_label_items
[0] = "ON"
[1] = "OFF"
{\subtitle}
// *********************************************** LOADING SCREEN ***********************************************
{screen_loading}
S[0]: renderable_elements
{\screen_loading}
// *********************************************** IN-GAME SCREEN ***********************************************
{screen_in_game}
S[0]: renderable_elements
{\screen_in_game}
// *********************************************** SAVE GAME ***********************************************
{screen_game_save}
S[3]: renderable_elements
[0] = "game_save"
[1] = "select_button"
[2] = "cancel_button"
{\screen_game_save}
{game_save}
I: num_menu_items = 32
S: text_label = "SAVE_GAME"
B: show = TRUE
S: style = "gui_style_menu"
I: highlight_position = 0
S[32]: text_label_items
[0] = "EMPTY"
[1] = "EMPTY"
[2] = "EMPTY"
[3] = "EMPTY"
[4] = "EMPTY"
[5] = "EMPTY"
[6] = "EMPTY"
[7] = "EMPTY"
[8] = "EMPTY"
[9] = "EMPTY"
[10] = "EMPTY"
[11] = "EMPTY"
[12] = "EMPTY"
[13] = "EMPTY"
[14] = "EMPTY"
[15] = "EMPTY"
[16] = "EMPTY"
[17] = "EMPTY"
[18] = "EMPTY"
[19] = "EMPTY"
[20] = "EMPTY"
[21] = "EMPTY"
[22] = "EMPTY"
[23] = "EMPTY"
[24] = "EMPTY"
[25] = "EMPTY"
[26] = "EMPTY"
[27] = "EMPTY"
[28] = "EMPTY"
[29] = "EMPTY"
[30] = "EMPTY"
[31] = "EMPTY"
{\game_save}
// *********************************************** EXTRAS GALLERY ***********************************************
{screen_extras}
S[3]: renderable_elements
[0] = "menu_extras"
[1] = "select_button"
[2] = "back_button"
{\screen_extras}
{menu_extras}
I: num_menu_items = 2
S: text_label = "EXTRAS_MENU"
B: show = TRUE
S: style = "gui_style_menu"
I: highlight_position = 0
S[2]: text_label_items
[0] = "bckgndmat"
[1] = "CONCEPT_ART"
{\menu_extras}
// *********************************************** BACKGROUND ARTICLES *****************************************
{screen_background_articles}
S[3]: renderable_elements
[0] = "menu_articles"
[1] = "select_button"
[2] = "back_button"
{\screen_background_articles}
{menu_articles}
I: num_menu_items = 5
S: text_label = "EXTRAS_MENU"
B: show = TRUE
S: style = "gui_style_menu"
I: highlight_position = 0
S[5]: text_label_items
[0] = "BS1_SYNOPSIS"
[1] = "BS2_SYNOPSIS"
[2] = "GEOMANTIC_TEXT"
[3] = "VOYNICH_TEXT"
[4] = "TEMPLARS_TEXT"
{\menu_articles}
// *********************************************** CONCEPT ART *****************************************
{screen_concept_art}
S[0]: renderable_elements
{\screen_concept_art}